I’ve rewatched the Devblog #25. There he mentioned, that the terrain needs to be flat for the buildings to be built. And because of that he needed to change the terrain-generation. It is certainly an approach you can take, but I’ve just remembered a better one. Does anyone know “Life is Feudal Forest Village”? There they also had the same problem.
If the people there build a house it has three steps.
- Gathering the resources
- Flattening the terrain
- Building the house.
I think this approach would fit this game very well, since basically every step is already implemented. And that way you don’t need to be depended on good terrain generation.