I noticed that at a certain distance things like trees completely stop rendering, and this makes anything past the render distance look like flat terrain. You can see this on the distant hills in the following picture.
Billboards could fix this, not sure if Dave has this planned or not so I thought I’d just post it here. Maybe he could modify his billboard cloud system for this?
For those who don’t know what billboards for rendering is:
When objects are at a considerable distance from the camera, they lower the poly count since the details lost is (nearly) imperceptible at that distance. The furthest objects end up being flat versions of the original objects, also known as billboards.