In devblog 28, released just today, Dave showed us the beginnings of the specialization system. This system allows for certain sapiens to be designated as specialists in a skill, focusing them on progressing in that skill. What if specializations were categorized as either “Active” or “Passive”?
For instance, if a sapien is specialized in hunting, that specialization would be listed as “Passive” and they would perform that action (hunting) whenever they are not specifically needed for another task. These specialists could be manually stopped if necessary. Inversely, the specialization for, say, building structures would be “Active”. The sapien would only perform the action if they are told to.
Ideally, this would create a hierarchy of sapiens that would serve to lighten the workload on the player, removing the need to micromanage each individual sapien. Effectively, the player would only have to personally control the “Active” specialists, while the “Passive” specialists achieve their jobs autonomously.