Video Devblog #20 - Mammoths By Firelight


#1
Video Devblog #20 - Mammoths By Firelight • In this video I show the new mammoth models, changes to the digging and order queuing interfaces, and the new particle engine and light sources. I’ve also added the concept of a selected person, to make it easier to direct them around individually.

This is a companion discussion topic for the original entry at https://www.playsapiens.com/2018/05/10/devlog-20.html

Ambience Video Devblog #20 - Mammoths By Firelight
#3

Awesome! Watching it right now and the mammoths walk! Good job Dave.


#4

Wishing my parents let me have YouTube on my phone…


#5

Finished watching the whole thing, I do like the interface a lot. Chickens would be a great idea. Did you say something about fish? Sounds good too.


#6

I just have this picture in my head of these guys running around chasing squawking chickens all over the place, with no hope of actually catching them. It takes kind of a sinister turn after that though, because I guess then they need to start throwing rocks at them to actually get dinner.


#7

Why have chickens…

When you can have dodos? It is set in prehistoric times, after all :smile:


#8

Spotted this guy hanging out inside a tree near the end of the video.

image


#9

I’ve sorted that out already :slight_smile: broke it with my big order system refactor.


#10

I like your name subtitle “disclaimer: subject to change”.


#11

Awesome!! I Can NOT wait to play it! A suggestion for particles: Have seasons like in “The Blockheads” so snow in winter, leaves in fall, and maybe some seeds and stuff floating around in spring and summer!


#12

Don’t worry someone already suggests the weather/season for this game and probably Dave working on it.


#13

Okay:slightly_smiling_face:


#14
  • :slightly_smiling_face: