Until now, the sapiens have had a sort of hive mind, where they magically know exactly who should chop down a tree and carry what where. In this video I show the new AI where they actually think individually and react to what is in their field of vision, including a lot of awkward hand waving. The game has now finally hit that elusive buttery smooth 60FPS, and I explain what it took to get there. The water has seen some more improvements yet again, and the new stockpiles are fully functional.
This is a companion discussion topic for the original entry at https://www.playsapiens.com/2019/03/06/devlog-26.html