Video Devblog #27 - 3D Rendered UI and Fire Skills

This month the user interface received a total overhaul, so now every panel and button is rendered as a 3D mesh, and lit in-game. The sapiens are now eating and sleeping, the building process has more detail, and the skill system is implemented for the first skill - Fire.

This is a companion discussion topic for the original entry at

Interesting development for sure. Dave mentioned using the global illumination for the menu which seems like a bad idea? Surely if you’re in the shadows this would mean being unable to use the menu although having the menu lighted differently for sunrise/noon/night would be pretty cool? Its looking much better than the old blackbox prototype though for sure!