Video Devblog #48 - Terrain Modification and Seamless Texturing

This time I’ve been focused on terrain, how you command up orders to dig, fill and clear areas, and how you choose what type of earth you want to fill with. I’ve also added detail textures to make it easier to tell gravel and rock apart, and I talk about the process of designing those textures to make them seamless.

This is a companion discussion topic for the original entry at https://www.playsapiens.com/2020/06/10/devlog-48.html