In this video I show you how the new clouds are looking and the methods I used to create and render them. It’s quite a simple technique, and very fast in-game. I also show some of the GLSL code, and how I created the cloud volumes in Blender. And of course there are a few sunset time-lapses.
This is a companion discussion topic for the original entry at https://www.playsapiens.com/2020/11/20/devlog-54.html